Here is my fourth playtest of the Deeper Dungeons supplement for Four Against Darkness from Ganesha Games. The party did better this time, killing a boss monster on the deeper level.
Note that the rules are still not final so they may be different in the published book.
In Brodok the party of Groldran, Runden and Theldruva are joined by another adventurer, an elven woman named Tanra. The party goes to the dungeon.
5. Empty room
This room is now empty. Olvi’s corpse is nowhere to be seen.
6. Empty room
Three zombies armed with swords lurch towards the party. Runden destroys all three.
8. Empty corridor
9. Empty corridor
10. Puzzle box
A puzzle box (level 3) is on the floor in this corridor. Runden picks it up and fails to open it. Poison gas billows out of a hole in the box, causing him to cough uncontrollably for a while.
The party enter a room which Groldran recognises as the lair of the iron eater, but that monster is nowhere to be seen. Instead there are six rats in the room who flee from the party.
12. Skeletal rats
This room that was the lair of a chimera is now inhabited by eight skeletal rats who flee from the party.
13. Vampire frogs
Six vampire frogs. The party destroy all the frogs but Theldruva is wounded and is given a bandage by Groldran.
14. Wandering alchemist
The party meet a wandering alchemist named Tronden. As they cannot afford any of his wares they bid him good-day and then descend the stairs to the lower level of the dungeon.
15. Lower level
The spiked metal ball that Claral detected and triggered still lies at the foot of the stairs. The party make their way around it and go through the door on the left.
29. Empty corridor
The party take the door on the left.
30. Dark dwarf
In this room there is a dark dwarf with grey skin, armed with a two-handed axe. He does not flee but instead asks the party for a bribe of 50 gold pieces. Runden kills him. In the dwarf’s belt pouch Runden finds two green spinel gemstones worth 200 gold pieces each. He keeps one and gives the other to Groldran. The party return to the corridor and take the other door.
31. Lair of the dragon man
This room is inhabited by a dragon man; he stands on two legs and has no wings but has the head of a dragon and scaly red skin. The party wait to see what he will do and he breathes fire at them. The adventurers gradually wear down the monster with Groldran dealing him a fatal blow with his maul, but not before every member of the party except Runden has been wounded.
Theldruva fails to gain a level.
Groldran remembers that the Book of Secrets mentioned a dragon-headed man with a hoard of gold; sure enough the dragon man has 360 gold pieces hidden under rubble in his lair! After every member of the party has taken their share of 90 gold pieces the adventurers head back to the stairs to leave the dungeon.
12. Orc brute
When the party return to this room on the first level a huge orc armed with a heavy flail attacks Tanra and Theldruva at the rear of the party. The party kill him but not before Runden has been wounded.
Runden fails to gain a level.
When the party return to this room a catoblepas crashes through the door behind them and attacks Tanra. This monster has the body of a buffalo, the legs of a hippopotamus and the head of a huge warthog on the end of a long, thin neck. Its bloodshot eyes strike fear. The party kill the catoblepas.
Tanra gains a level and is now a level two elf.
Six hobgoblins armed with swords and halberds attack the party from the rear. The party kill them and on one of the corpses Runden finds a silver bracelet worth 80 gold pieces. The party exit the dungeon with the dragon man’s gold and return to Brodok as wealthy heroes!