The Altgrimmr Mountains

Haicheng region old PNG image

One hex = six miles

Here is another condensed version of a wilderness adventure played using the solo gaming guidelines of the Scarlet Heroes roleplaying game from Sine Nomine Publishing. My player character is Du Renshu, a third level fighter with the following traits:

  • Forest Hermit: 2
  • Strong Constitution: 3
  • Once was a Peasant Rebel: 2

In this adventure Renshu explores the Altgrimmr Mountains from the Red Tide sourcebook from Sine Nomine Publishing.

Hasan al-Sakhawi’s trade post

Renshu has left the city of Haicheng and travelled to Hasan al-Sakhawi’s trade post (hex 06.04) in the wilderness.

He buys two lots of rations for one gold piece and two silver pieces.

Money: 10 gp, 9 sp and 3 cp

Rations: 10

He buys a bottle of cheap rice wine for two silver pieces, and pays Hasan al-Sakhawi six silver pieces to camp within the palisade.

Money: 10 gp, 1 sp and 3 cp

The next morning he refills his waterskin at the well and then leaves the trade post, travelling south into a previously unexplored region of forested hills.

Hex 06.05: forested hills

A Feature is discovered

Slave hideout

Type of Feature: settlement and slave hideout

He comes to a collection of rough huts built at the top of a hill, with a crude timber palisade built around them. A guard at the gate armed with a spear blows on a horn when he sees Renshu approach. Twelve villagers, both men and women, appear at the gate and level their spears at Renshu. Judging from the poverty of the settlement and the rags the inhabitants are wearing, Renshu guesses that this is a hideout for slaves who have recently escaped from the Magocracy of Tien Lung.

For their reactions the escaped slaves are rolled as Unfriendly NPCs. They react to Renshu with considered refusal.

Renshu tells the villagers that he wants no trouble, and that he can see that they are slaves who have recently escaped from Tien Lung. A man replies that they are indeed escaped slaves, who trust nobody, and that Renshu will not be attacked if he goes on his way immediately. Renshu leaves the village and makes camp a safe distance away.

Rations: 9

Hex 05.05: forested hills

Lost

Event: got lost; next move is random

The hills become more thickly forested and he loses sight of the Altgrimmr Mountains. He realises that he doesn’t know which direction he is travelling in.

To determine the direction that Renshu is travelling in I use the same mechanic provided for random dungeon exploration in Scarlet Heroes.

Hex 06.05: forested hills

He emerges from the forest into a clearing where there is a crude palisade at the top of a hill. He realises that he has travelled back to the slave hideout.

Have the inhabitants of the hideout seen Renshu? I consult the relevant oracle table. Yes they have. This time they are rolled as Unfriendly NPCs with a -3 modifier. They react to Renshu with scorn.

The escaped slaves come out of the hideout with spears ready. But when they see Renshu he hears one of them say “it is only that fool again.” They tell Renshu to go back to Haicheng. Renshu leaves to make camp, glad to have avoided a more dangerous encounter.

Rations: 8

Hex 05.05: forested hills

Mudslide

The next day he travels back south-west.

Event: mudslide; lose important non-magic item

It rains heavily and a mudslide surges down the hillside that Renshu is travelling along. He and his horse lose their footing and slide down the hillside, covered in mud.

Renshu stores his bow and his tent on his horse along with his rations which are in saddlebags. He stores his healer’s bag, camp gear, waterskin, flask of oil and torches in his backpack. I roll a d10 to determine which item is lost:

  1. Bow
  2. Camp gear
  3. Entire backpack
  4. Flask of oil
  5. Healer’s bag
  6. Quiver with 18 arrows
  7. Saddlebag containing four lots of rations
  8. Tent
  9. Torches (in bundle)
  10. Waterskin

Eventually he and his horse come to a stop at the bottom of hill. He checks his equipment and finds that his waterskin fell out of his backpack and is lost.

Rations: 7

Hasan al-Sakhawi’s trade post

The next day he travels back to Hasan al-Sakhawi’s trade post and buys a new waterskin.

He rests in the trade post the remainder of the day and buys another bottle of cheap rice wine.

Money: 7 gp, 3 sp and 3 cp

Rations: 6

The following day he travels north-west into the Altgrimmr Mountains.

Hex 05.03: mountains

A Feature is discovered

Gadaal hunting camp

Type of Feature: settlement and hunting camp

He comes to a Gadaal hunting camp in a patch of grassland within pine woods on the side of a mountain. He approaches the tents cautiously and several men and women emerge and approach with spears and bows ready.

The their reactions the Gadaal are rolled as Stranger NPCs. They are bribeable.

The Gadaal seem suspicious but not hostile. Renshu introduces himself as an adventurer from Haicheng who is exploring the mountains. A Gadaal man, a grizzled veteran hunter, introduces himself a Callum Pire MacRudha, the chief of the village of Rudha. Renshu tells him that he bought his bow from a Gadaal bowyer in Haicheng, a woman from Callum’s village named Glenna Kinloch MacRudha. He offers Callum three gold pieces and the chief becomes friendlier.

Money: 4 gp, 3 sp and 3 cp

Callum tells Renshu where to find Rudha which is about 18 miles to the north. There is a tavern in the village with a room available for travellers. He also has a healing salve for sale made from rare herbs, which Renshu buys for three silver pieces.

Money: 4 gp and 3 cp

The salve has 1d4 uses before running out; three uses. The salve will allow Renshu to heal an extra point of damage during the adventure.

Callum also tells Renshu where to find a nearby stream. Renshu thanks him and leaves the camp to refill his waterskin.

Rations: 5

Hex 05.02: mountains

The next day he travels north towards Rudha. He searches for water and finds a stream.

Rations: 4

Hex 05.01: mountains

Freezing fog

Event: exposed to weather; take 2d4 damage

As he travels north higher into the mountains the pine woods give way to rugged grassland and expanses of boulders and rock. As he is making his way up a steep slope the weather turns bad and a bank of freezing fog rolls down the mountainside. He takes shelter beneath a huge boulder and makes camp, but still suffers frostbite.

Hit points: 16

After he has made a fire he treats himself using his salve.

Hit points: 19

Two uses of salve left

Rations: 3

Hex 05.00: mountains

Rudha

Rations: 2

The next day he arrives at Rudha. The village has a very picturesque location on the slopes of a mountain surrounded by grassland and pine woods. Renshu makes his way past flocks of goats and sheep and Gadaal herdsmen as he makes his way down the mountainside. The village is situated next to a stream and surrounded by a timber palisade, and the huts are built of pine logs and clay daub. The tavern is owned by a woman named Tavie Ord. She says that she has one room available, usually used by the dwarven traders who sometimes pass through Rudha and less frequently by adventurers, and an outbuilding available for the stabling of his horse. Renshu pays her six silver pieces for the room and stabling, and another silver piece for a cheap meal.

Money: 3 gp, 3 sp and 3 cp

He is running low on rations, which were out of stock at Hasan al-Sakhawi’s trade post.

Does Tavie have any rations for sale? Yes, but… chastity.

Tavie has 1d4 rations for sale; three lots of rations.

Tavie does a sideline as a chandler and can sell him three lots of rations. However, she has decided not to provide him with the room for the night. She usually only puts up dwarves in the room, who are not known to sleep with human women. This attractive young widow says that last time she put up a male adventurer in the room there was a lot of gossip in the village, and she is betrothed to a village man. Renshu recalls that while he was eating his meal she had been glancing nervously out of the window where a small crowd was gathering. Discounting the six silver pieces that he paid for the room and stabling, the three lots of rations will cost him one gold piece and two silver pieces. Renshu pays the money, takes the rations, and leaves the village after refilling his waterskin in the stream. He sets up camp in the pine woods above the village, hoping that his camp will be as secure as the room in the tavern would have been.

Money: 2 gp, 1 sp and 3 cp

Rations: 5

Is there an encounter during the night? No, but… there is an error in an assumption some NPC is making.

Tavie was mistaken in assuming that she would be safe from suspicion once Renshu had left the tavern. Her betrothed, who has just returned from hunting, is a jealous man and a spiteful villager has told him that Tavie is sleeping with a man in the tavern again.

Renshu sleeps lightly and is awakened in the night by a scream coming from the direction of the village. He sees a woman, illuminated in the moonlight, run out of the gate in the palisade and away from the village. She is being chased by a man with a spear who bellows curses. As she approaches the pine woods Renshu sees that she is Tavie, and that she has been wounded. He puts an arrow to his bow and gets ready to fire at her pursuer.

The man is an unstatted Minion for the purposes of combat.

He is 2d6 x 10 feet from Renshu; 70 feet.

Renshu’s arrow misses the man and he sees Renshu. He breaks off his pursuit of Tavie and advances to attack. Renshu draws another arrow.

The man advances 30 feet to be 40 feet from Renshu. Renshu’s second arrow kills him.

Renshu’s second arrow hits the man in the chest and he falls to the ground. Approaching him, Renshu sees that he is dead. He goes to Tavie to tend her wound.

Is Tavie mortally wounded? Yes.

By the time he reaches Tavie she is dead. He leaves the corpses where they are and travels on into the night. He heads north-east into the mountains.

Hex 06.00: mountains

As day breaks he continues his trek higher into the mountains. He searches for water and finds a spring. As night falls he makes camp, certain that he is a safe distance from Rudha.

Rations: 4

Hex 07.00: mountains

Tengu

A tengu is exploring the mountains following a rumour of treasure. The tengu is flying 400 feet away from Renshu and will ignore him. The tengu notices Renshu first.

He sees a humanoid figure flying over the mountains. It has the head and wings of a bird of prey and he recognises it as a tengu, a dangerous monster that he has heard described in legends. But this tengu is ignoring him and he continues on his way.

A Feature is discovered

Ruined town

Type of Feature: ruin and town

Feature builder: exiles

Reason to build: meeting place

Great past event: massacre of locals

Current state: riddled with burrows

Contents: corpses of inhabitants

Walls: earthen berms

Towers: round-walled

Wall adornments: tapestries or hangings

Other features: concealed entrances

Favoured colours: monochromes

He comes to a ruined town built along the slopes of a mountain. The walls are earthen berms, topped in places by low, round towers of stone. Within the walls are the crumbling remains of stone houses. At the centre of the ruins there is a square, open area surrounded by tiers of rough stone seats, evidently a meeting place of some kind. The ruins are littered with the skeletons of the inhabitants who appear to have been slaughtered by Shou or other enemies. Some of the houses are pit dwellings with entrances concealed within trenches for protection against the harsh weather of the mountains.

Going inside one house he finds that the walls are painted in fading shades of red and the tattered remains of Imperial wall scrolls hang on the walls. This was an Imperial town, probably founded long ago by the exiles when they first made contact with the dwarves of Altgrimmr before the Clearing Wars began in 4 AL. In those times red was the most auspicious colour rather than blue. The only signs of life in the town now are the pika burrows which riddle the ruins. After refilling his waterskin in the stream that runs through the ruins he makes camp in one of the houses.

Rations: 3

Hex 08.00: mountains

Blind canyon

Event: blind canyon; next move must be back

The next day he travels up a valley which narrows until the pine woods give way to the rocky sides of a winding canyon. Turning a bend he sees that the canyon has come to a dead end. He makes camp here.

Not able to check for Features: Renshu returns to hex 07.00

Rations: 2

Hex 08.01: mountains

Hungry ghosts

The next day he returns to the ruined town and then travels south-east over the mountains. He searches for water and finds a stream.

Four hungry ghosts are wandering the mountains around the ruined town, still searching for the Shou who sacked the town some time ago. They have the usual attitude of hungry ghosts and will attack Renshu. They are 350 feet from Renshu and notice him first.

As evening is now falling he makes camp by the stream. He sees four human figures approaching from the direction of the ruined town. As they draw closer he sees that they are hungry ghosts, rotting corpses that walk. They are armed with spears and advance to attack with terrible cries. When they are about 210 feet away he fires an arrow at one of them but misses. He puts another arrow to his bow.

Renshu destroys two hungry ghosts with his arrows. The two remaining hungry ghosts advance another 30 feet to be 60 feet from Renshu.

The two remaining hungry ghosts draw closer and one of them screeches “death to the Shou who destroyed our town!” These undead monsters must think that he is one of the Shou who sacked the ruined town he explored earlier. He fires another arrow but misses.

The two remaining hungry ghosts advance another 30 feet to be 30 feet from Renshu.

He fires another arrow and destroys another hungry ghost. The remaining hungry ghost closes the distance between them to attack with it’s spear. Renshu draws his sword and destroys it. He searches the now lifeless corpses but finds nothing.

Rations: 1

Hex 09.00: mountains

Orc Shou

The next day he travels north-east over the mountains. He searches for water and finds a spring as night is falling. He searches for a good place to make camp near the spring.

Eight orc Shou are 60 feet from Renshu. They are going to avenge a raid from a rival tribe of Shou but will have the usual hostility towards Renshu. They have the maximum normal encounter number. The orcs notice Renshu first but no so far in advance to be able to set up an ambush.

Eight Shou warriors, pale-skinned orcs of the mountains, emerge from nearby pine woods about 60 feet away and ready their spears and bows to attack.

Renshu kills four of the orcs and two flee. He tends his wounds using his salve.

Hit points: 19

One use of salve left

He searches the bodies of the orcs but finds nothing. He makes camp and eats the last of his rations.

Rations: 0

Hex 09.01: mountains

The next day he travels south over the mountains. As he is now out of rations he goes hunting but fails to obtain any food.

As Renshu has not eaten in a day he suffers a -1 penalty to all checks and a -2 penalty to hit rolls until he finds food.

He searches for water and finds a stream.

Hex 08.02: forested hills

The next day he travels south-west. The mountains slope down to forested hills. He hunts for food but fails to obtain any food.

A Feature is discovered

Cemetery

Type of Feature: structure and cemetery

Contents: trove type C1

He comes to an abandoned cemetery of overgrown graves, marked by semi-circular tombstones of the Imperial type. One of the graves shows signs of recent disturbance, and digging in it he finds a rotting sack containing 30 gold pieces and four gemstones: a carnelian, a red garnet, a turquoise gemstone, and a clear quartz gemstone.

Money: 32 gp, 1 sp and 3 cp

The carnelian is worth 40 gp.

The red garnet is worth 20 gp.

The turquoise gemstone is worth 10 gp.

The clear quartz gemstone is worth 60 gp.

He searches for water and finds a stream near the cemetery.

Hex 07.01: mountains

The next day he travels north-west and returns to the Altgrimmr Mountains. He hunts for food again and obtains three day’s worth of rations.

He searches for water and finds a spring where he makes camp.

Rations: 2

Hex 06.01: mountains

Tengu

Event: an Encounter traps you in a canyon.

He travels up a canyon which narrows until it comes to a dead end. He hears the sound of heavy wing beats and looks up to see a tengu descending to attack him. He cannot escape so he draws his sword.

Renshu kills the tengu and tends his wounds using the last of his salve.

Hit points: 13

He searches the tengu’s belt pouch and finds 10 gold pieces, a bronze anklet jewelled with red garnet, and a belly chain of silver and red coral.

Money: 42 gp, 1 sp and 3 cp

The anklet is worth 30 gp. The belly chain is worth 100 gp.

After making his way out of the canyon he searches for water and finds a stream.

Rations: 1

Hex 06.02: mountains

A Feature is discovered

Cave

Type of Feature: natural Feature and cave

Contents: signs of recent use

He comes to a cave in the side of a mountain. He tethers his horse to a tree and goes inside. The cave soon winds away from the entrance and becomes dark, so he lights a torch. He follows a tunnel to a cavern of stalactites, stalagmites and columns. He finds the remains of a campfire but nothing else, and beyond the cavern the tunnel quickly narrows until he cannot follow it. He leaves the cave.

He searches for water and finds a stream. He makes camp and eats the last of his rations.

Rations: 0

Hex 06.03: mountains

Flooded valley

Event: flooded way; lose a mount or pack beast

Recent heavy rains have flooded a valley with fast-flowing water. Renshu comes to a point where he must cross the valley. He makes it safely across but his horse is swept away along with his bow and his tent which were stored on his horse.

He searches for food but can only gather, not hunt, as he has lost his bow. He obtains one day’s supply of rations and refills his waterskin in a stream. He makes camp and eats all of the rations he found.

Rations: 0

Hex 07.02: forested hills

The next day he travels north-east. The mountains slope down to forested hills. He searches for food and water again. He finds a stream but fails to obtain food.

A house rule: Renshu can only obtain 1d4-1 lots of food if he only gathers instead of hunting and gathering even if he passes the check.

As Renshu has not eaten in a day he suffers a -1 penalty to all checks and a -2 penalty to hit rolls until he finds food.

Hex 08.03: forested hills

The next day he travels south-east over the hills. He searches for food and water again. He fails to obtain food but finds a spring.

Hex 07.03: forested hills

The next day he travels south-west over the hills. He searches for food and water again. He fails to obtain food but finds a stream.

Bugbear Shou

Three bugbear Shou are exploring the hills following a rumour of treasure. They are 100 feet from Renshu and are disinclined to fight. Renshu sees the bugbears far enough in advance to be able to avoid contact.

He sees three bugbear Shou with pale skin and green hair, armed with spears, about 100 feet away. The bugbears have not seen him yet and appear to be searching for something in the undergrowth of the forest. He avoids the bugbears and continues on his way.

A Feature is discovered

Sapphires on stream bed

Type of Feature: natural Feature and minerals

Contents: roll an Encounter

The sapphires have never been mined because they are within the territory of a tikbalang. The tikbalang is scouting the area for potential threats and is predacious and willing to take advantage of those weaker. It is 300 feet from Renshu. He sees the tikbalang far enough in advance to be able to avoid contact.

He follows the stream, travelling downstream through the hills. He comes to a part of the stream where there are blue sapphire stones on the stream bed. He soon discovers why these sapphires have not been mined; about 300 feet away he can see a monstrous figure moving through the forest, a humanoid demon with the head of a horse and elongated limbs. The tikbalang has not yet seen him and he avoids it, travelling away from the stream.

Hasan al-Sakhawi’s trade post

The next day he travels south-west and returns to Hasan al-Sakhawi’s trade post.

It is the wet season. What’s the weather like? Cloudless skies.

He buys two lots of rations for one gold piece and two silver pieces.

Money: 40 gp, 9 sp and 3 cp

He buys a bottle of cheap rice wine for two silver pieces, and pays Hasan al-Sakhawi four silver pieces to camp within the palisade. He has no tent but the weather is fine at present. He spends the remainder of the day resting at the trade post.

Money: 40 gp, 3 sp and 3 cp

Rations: 1

The next day he refills his waterskin at the well and then leaves the trade post, returning to Haicheng via Shanbao and Huaiji, where he stops for a mug of beer at the tavern.

Money: 40 gp, 3 sp and 1 cp

He reaches Haicheng in the evening and returns to The Bronze Horse to recuperate.

Money: 24 gp, 1 sp and 5 cp

Hit points: 19

Renshu receives one experience point for his adventure.

 

 

 

 

 

 

 

 

 

 

 

 

 

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