The Secret Shrine

Haicheng region new PNG image

Following on from The Slums of Haicheng here is another Scarlet Heroes urban adventure featuring the thief Gong Trond, who has the following traits:

  1. Ruin Explorer: 3
  2. Great Stealth: 2
  3. Friend to the Black Sapphire Tong: 1

The Tide Cult

Trond returns to The White Dragon inn for lunch.

Money: 12 gp

In the last adventure Trond earned Heat or unwanted attention as a result of a fight in a market in which he killed the priestess Thora Unger and her followers. In this adventure he must deal with the consequences of this Heat.

Five guards of the city watch armed with ji polearms enter the common room of the inn and quickly surround Trond. The sergeant tells him that he must accompany them to a guardpost of the city watch where he will be questioned by the captain of the city watch in relation to the fight with the priestess Thora Unger and her followers in the market. Trond allows the guards to march him to the guardpost where he is met by the city watch captain Chen Dawei. Trond is informed that Wigo Adler has already been caught and questioned by the watch, and he told them that he saw Trond kill Unger and all her followers in a fight that was started by Liang Yong of the Black Sapphire Tong. Dawei says that the city watch had no great regard for Unger and her followers, regarding them as dangerous fanatics. If Trond will pay him a bribe of 500 gold pieces and do a job for him, then he will be willing to forget the matter.

Trond asks what the job is and Dawei says that a Tide cult is rumoured to be spreading in the worst part of the slums. People are disappearing and are said have been taken and sacrificed in a hidden shrine somewhere. Some of the cultists appear to be living in a dilapidated tenement building. The city watch raided the building and some of the cultists were killed or fled, but no shrine was found. Trond is to infiltrate the tenement and learn of the cult’s secrets; perhaps stealth will achieve better results than force of arms.

Trond curses inwardly but agrees to pay the bribe and to investigate the cult. He realises that he will need to sell one of his magic potions in order to pay the bribe. Dawei has the five guards accompany Trond while he goes to the sage Han Daichi to sell his potion of Furious Might for 500 gold pieces. He returns to Dawei with the bribe and then goes to the tenement.

Threat: 4

Trond: 0 Victory points

Opponents: 0 Victory points

Haicheng: 1 Heat

Investigation scene: tenement

Infiltrate a Location where the activities relate to a Clue. On a check failure, face a Fight.

The brick tenement building rears over a muddy alleyway. He enters through an open doorway; a few planks of broken wood in the dark room beyond are all that remain of the door. Scraps of paper flutter in the empty windows and there are puddles from recent rain on the uneven floor. The building seems almost deserted but children wearing rags scamper off into dark rooms as he approaches. He ascends rickety wooden stairs to the first floor and enters a room where Tide cultists sleep on rough mattresses, dreaming the strange dreams of the Tide with smiles on their faces. He explores the room stealthily.

Trond fails the check.

Six cultists, four men and two women, emerge from the darkness. One man has eyes that glow red and the cultists advance to attack Trond with knives. He draws his short sword.

The cultists have Rabble statistics.

Trond kills four of the cultists and two flee down the stairs. He searches the bodies but finds nothing but a total of six copper pieces.

Money: 12 gp and 6 cp

Trond: 0 Victory points

Opponents: 1 Victory point

Haicheng: 1 Heat

A roll of 2 on a 1d10 means that the opponents do not gain an additional Victory point.

He finds no more cultists elsewhere in the tenement, only frightened slum dwellers. He leaves the tenement and feels eyes watching him as he makes his way back to the guardpost to report to Chen Dawei. He tells Dawei about his fight with the cultists, one of whom was definitely a Tide cultist with eyes that glowed red. Tomorrow, he says, he will search for the cultists in the slums again. He returns to The White Dragon where he pays for a meal and then goes to bed. The next morning he pays for a cheap room and for breakfast and then leaves The White Dragon, making his way back to the tenement building.

Money: 11 gp, 6 sp and 1 cp

Conflict scene: street corner

Waylay a minion of the foe. Face a Fight instead of a check.

He comes to a street corner near the tenement. He recognises a man at the corner who is one of the cultists who fled from him yesterday. The man draws his knife and shouts out a summons to eight more cultists who come to his aid wielding knives.

The other cultists have the statistics of a Swarm.

Trond kills all of the cultists and tends his wounds.

Hit points: 5

He searches the cultists and finds a total of nine copper pieces.

Money: 11 gp, 6 sp and 10 cp.

He returns to The White Dragon for lunch.

Money: 11 gp, 6 sp and 5 cp.

Trond: 1 Victory point

Opponents: 0 Victory points

Haicheng: 1 Heat

Investigation scene: fence’s shop

Be waylaid by a hostile Actor with a Clue. Face a Fight instead of a check.

In the afternoon he explores the slums around the tenement building, searching for cultists. He comes to the shop of the fence Noya Shuji, an ally of the thief Yamamoto Teruaki whom Trond killed.

The foes are scruffy toughs; one man with Brute statistics and seven others with Thug statistics.

I decide that these men are members of Teruaki’s thieving ring, which is now headed by the Eirengarder Eckhard Knecht. But are they also cultists? Yes.

Trond approaches the shop cautiously. Eight scruffy men saunter out of the shop and surround him. The leader is armed with a sword and the others wield short swords. The leader sneers at Trond, telling him that Teruaki’s gang has survived despite Trond having killed Teruaki. He says that the gang is now headed by the Eirengarder Eckhard Knecht, the tavernkeeper of The Dwarf and Goblin, who will make sure that Trond does not last long in the slums. The leader exhales a cloud of crimson mist and Trond realises that he is a Tide cultist. He draws his sword.

Trond wounds the leader and kills two of the other men, but the leader deals him a severe wound with his sword and he falls to the ground close to death.

Trond: 1 Victory point

Opponents: 1 Victory point

Haicheng: 1 Heat

A roll of 7 on a 1d10 means that the opponents do not gain an additional Victory point.

Action scene: The Dwarf and Goblin tavern

Escape from the tavern. Make a check at +2 difficulty.

When Trond revives he finds himself in a small dark room which is vaguely familiar. His weapons, leather armour and money have been taken, along with his backpack and all of its contents including his Airy Body potion. He is bound hand and foot with rope. Most likely the Tide cultists intend to sacrifice him.

Hit points: 2

He can hear drunken laughter coming from an adjoining room, and realises that he is in the back room of The Dwarf and Goblin tavern. It seems that Eckhard Knecht is one of the cultists. He struggles to get free of the ropes binding him so that he can make an escape through the paper window in the outside wall of the room as he did before when he was working against Teruaki.

The difficulty of the check is 13. Trond succeeds on the check.

He gets free of the ropes and escapes through the paper window.

Trond: 3 Victory points

Opponents: 1 Victory point

Haicheng: 1 Heat

A roll of 7 on a 1d10 means that the opponents do not gain a Victory point.

Resting at The White Dragon

Trond goes to the workshop of the goldsmith Zhang Bai, where he withdraws 79 gold pieces from his hoard stored in the vault.

Money in the vault: 300 gp

He returns to The White Dragon and spends the remainder of the day and all of the next day recuperating. He pays the physician Moyna Mar MacSithean two gold pieces for treatment.

Money: 65 gp, 9 sp and 5 cp

Hit points: 5

The opponents gain a Victory point because Trond is Resting in place of a scene.

Trond: 3 Victory points

Opponents: 2 Victory points

Haicheng: 1 Heat

On the morning after his recuperation he pays for his room and for breakfast and then leaves The White Dragon.

Money: 65 gp and 7 sp

He buys a short sword, a dagger, a suit of leather armour, a backpack, a crowbar, and a healer’s bag. He returns to The White Dragon for lunch.

Money: 26 gp, 6 sp and 5 cp

Investigation scene: Eckhard Knecht’s lair

An allied Actor can get you a Clue at personal risk. Fight to protect them.

Trond returns to the streets around The Dwarf and Goblin tavern to continue his investigation. He hears a hiss and turns to see an Imperial woman beckoning him into an alleyway. He approaches her cautiously. The woman gives her name as Biyu. Even within the shadows of the alleyway she is constantly watchful as if afraid that someone is searching for her. Biyu says that she is a burglar who was formerly a member of Eckhard Knecht’s gang. However, she left the gang when she realised that they were abducting the most vulnerable people in the slums, such as harlots and beggars, and sacrificing them to the Tide in a secret shrine somewhere. She says that she saw Trond fight the cultists outside Noya Shuji’s shop, and saw him escape from The Dwarf and Goblin tavern. She knows the location of Eckard Knecht’s hidden lair, and with Trond’s help she will infiltrate it.

Trond agrees to this proposal. He follows Biyu down the alleyway, which twists and turns and leads to an alcove. At the rear of the alcove there is a wooden door. Biyu succeeds in picking the lock and opens the door to reveal an opulent room beyond. An Imperial folding screen depicting a stream flowing through a bamboo grove is placed along one wall. At the centre of the room there is a fine hardwood table. Seven men are sitting around the table drinking rice wine. One is a huge Eirengarder with a bald head and a bushy moustache; Trond recognises him as Eckhard Knecht. He is wearing a suit of banded armour. Knecht looks up and thanks Biyu for bringing the trouble-maker back to him; they were just about to leave and search the slums for him. Biyu tells Trond that she had no idea that the room was occupied, but Knecht has already drawn his sword and the other men draw their short swords.

Knecht has Tank statistics and the other six cultists have Thug statistics.

Trond wounds Knecht and kills one of the other cultists, but he is wounded by Knecht and three other cultists and falls to the floor close to death.

Trond: 3 Victory points

Opponents: 3 Victory points

Haicheng: 1 Heat

A roll of 9 on a 1d10 means that the opponents do not gain an additional Victory point.

Action scene: Eckhard Knecht’s lair

Escape from the lair. Make a check at +2 difficulty.

When Trond regains consciousness he realises that he is once again a captive of the cultists, intended for sacrifice to the Tide. All his gear has been taken and he is a prisoner in a dark room with no windows. His hands and feet have been bound with rope.

Hit points: 2

He struggles to get free.

The difficulty of the check is 13. Trond fails the check.

He has been bound more securely this time and cannot get free.

Trond must Defy Death (1d4) to escape. He takes 1 point of damage and the attempt to Defy Death is successful.

Hit points: 1

He hears the sounds of combat in an adjacent room. After the noise has subsided a guard of the city watch opens the door to the room where he is being held prisoner.

Has Knecht been killed by the city watch? No.

The guard tells him that the city watch were led to this place by a woman named Biyu. They have killed five cultists but Eckhard Knecht was not one of them. The guard frees Trond and he goes outside to meet Biyu in the alleyway. She tells him that she searched Knecht’s lair but found nothing to help them in their search for the cultist’s hidden shrine. Trond tells her that he will return to The White Dragon inn to recover from his wounds; she can meet him there in two days time. Trond goes with the guards of the city watch to report to Chen Dawei, and then he goes to the workshop of the goldsmith Zhang Bai where he withdraws 70 gold pieces.

Money in the vault: 230 gp

Trond: 5 Victory points

Opponents: 3 Victory points

Haicheng: 1 Heat

A roll of 1 on a 1d10 means that the opponents gain a Victory point.

Opponents: 4 Victory points

Resting at The White Dragon

He returns to The White Dragon and spends the remainder of the day and all of the next day recuperating.

Money: 57 gp, 8 sp and 5 cp

Hit points: 5

The opponents gain a Victory point because Trond is Resting in place of a scene.

Trond: 5 Victory points

Opponents: 5 Victory points

Haicheng: 1 Heat

On the morning after his recuperation he pays for his room and for breakfast and then leaves The White Dragon.

Money: 57 gp and 6 sp

He buys new gear and then returns to The White Dragon for lunch.

Money: 18 gp, 5 sp and 5 cp

Conflict scene: the Hospice of Hesika

Support an Actor who’s working against the foe for their own reasons. Face a Fight instead of a check.

Biyu arrives at The White Dragon. She says that she has found an ally to help them in their fight against the cultists, who can be found in the Hospice of Hesika. Trond goes with her to the Hospice, which is dedicated to Hesika the Vermillion Goddess of sensation and perception. In the main hall of the building a small wooden statue of Hesika painted a brilliant scarlet stands on an altar. A few priests and priestesses hand out small bowls of rice porridge to cripples and homeless people. Biyu introduces Trond to an Imperial woman named Niu. She wears a suit of banded armour and carries a sword. She is clearly Shou-blooded with skin of a greenish tinge. She says that she is a cleric of Kusha, the Red Goddess of war, and a wandering cult hunter specialising in Tide cultists. Her Shou blood makes her particularly effective against them. Niu has already fought with Tide cultists in the slums and she knows that they often lurk around this hospice to take beggars for sacrifice.

Niu has Tank statistics and can cast the Blessing of Gentle Fortune, the Fist of Burning Rebuke, and the Blessing of Righteous War.

Niu grasps Trond’s right hand and casts the Blessing of Gentle Fortune, invoking the favour of Kusha for the purpose of giving Trond the strength to fight the cultists.

Trond may reroll one failed attack roll during the combat to follow.

Niu leads Trond and Biyu outside and the three of them patrol around the Hospice. Biyu is carrying a short sword.

Biyu has Soldier statistics.

Niu casts the Blessing of Righteous War on Trond and Biyu. They come across Ekhard Knecht and five other cultists who are lurking near the Hospice. The cultists approach with swords drawn.

Knecht has Tank statistics and the other five cultists have Thug statistics.

Niu casts the Fist of Burning Rebuke, badly wounding Knecht. Trond kills Knecht and three of the other cultists, and Biyu kills the remaining two cultists. Trond tends the wound that he received from Knecht.

Hit points: 5

Trond and Biyu search the corpses and find only nine copper pieces and four silver pieces. Niu takes the money to give to the Hospice of Hesika.

Trond: 6 Victory points

Opponents: 4 Victory points

Haicheng: 1 Heat

Investigation scene: The Dwarf and Goblin tavern

Search a Location related to past events where a Clue can be found. Face a Fight whether or not you succeed on the check.

Now that Knecht is dead, Trond suggests to Niu and Biyu that they search The Dwarf and Goblin tavern for information relating to the Tide cult’s activities. They reach The Dwarf and Goblin in the late afternoon. Trond peers cautiously inside and finds the place to be almost deserted, although one barmaid is still serving a few customers on Knecht’s behalf. He goes around to the rear of the building where a paper window gives entry to the back room. The paper has been replaced from when Trond tore it last time to escape. Niu and Biyu wait in the alleyway outside while Trond enters the room through the window. He searches the room.

Trond fails the check.

He doesn’t find anything of value in the room.

The foes are footpads with Rabble statistics.

One of Knecht’s footpads enters the room from the main room of the tavern. On seeing Trond he draws a knife and shouts a summons to seven other men who enter the room armed with knives.

Trond kills six of the men and one flees. He tends the wound that he received from one of the men.

Hit points: 5

Searching the corpses he finds 10 copper pieces and six silver pieces.

Money: 18 gp, 11 sp and 15 cp

He enters the main room of the tavern. The barmaid has fled. He meets up with Niu and Biyu. He returns to The White Dragon for a meal and then goes to bed.

Money: 18 gp, 9 sp and 15 cp

Trond: 6 Victory points

Opponents: 5 Victory points

Haicheng: 1 Heat

A roll of 8 on a 1d10 means that the opponents do not gain an additional Victory point.

The next morning he pays for his room and for breakfast. He meets with Niu and Biyu at The White Dragon and then goes to Chen Dawei to report the deaths of Eckhard Knecht and the cultists outside the Hospice of Hesika.

Money: 18 gp, 7 sp and 10 cp

Conflict scene: The House of Wondrous Pleasures

Fight through an ambush arranged by the foe at a Location. Face a Fight instead of a check.

Trond returns with Niu and Biyu to The White Dragon for lunch.

Money: 18 gp, 7 sp and 5 cp

The fence Noya Shuji enters The White Dragon and approaches Trond’s table. He claims to have severed ties with Eckhard Knecht’s gang, and congratulates Trond for killing Knecht. He invites Trond, Niu and Biyu to accompany him to the brothel named The House of Wondrous Pleasures, where they can meet with enemies of the Tide cultists who are working to rid the slums of this menace.

Trond asks Shuji to wait outside, and discusses this proposal with Niu and Biyu. He tells them that he does not trust Shuji, but argues that they should go with him as they have no other leads at present. Niu and Biyu agree. Niu casts the Blessing of Gentle Fortune on Trond.

Trond may reroll one failed attack roll during the combat to follow.

The three of them go with Shuji to the brothel. When they arrive Shuji leads them to a room where he tells them to wait while he goes to see the brothel madam. Trond, Niu and Biyu sit down on chairs but do not drink the rice wine that has been offered to them.

A wooden panel in the wall slides open and 11 men armed with swords leap out to ambush them. The leader wears a chain hauberk and wields a sword while the others are armed with short swords.

The leader has Veteran statistics and the other cultists have Thug statistics. Trond, Niu and Biyu are surprised and cannot act for the first round of combat. Trond is attacked by the leader and by three other cultists, Niu is attacked by four cultists, and Biyu is attacked by three cultists.

Trond, Niu and Biyu kill all of the cultists except for one who flees, but not before Niu has been badly wounded. Trond tends the wounds that he received and then treats Niu’s wounds using items from his healer’s bag. She has been so badly wounded that she must return to The White Dragon and will not be able to investigate the Tide cult further today.

Hit points: 5

They search the corpses and find a total of 18 copper pieces and four silver pieces. Trond leaves most of the money for Niu and Biyu. They decide to leave the brothel before more cultists are summoned by Shuji.

Money: 18 gp, 7 sp and 10 cp

Trond: 7 Victory points

Opponents: 4 Victory points

Haicheng: 1 Heat

They return to The White Dragon where Trond gives Niu two gold pieces to pay for a physician.

Money: 16 gp, 7 sp and 10 cp

Investigation scene: Okada Tsukasa’s drug den

Bribe an Actor to give you a Clue. Roll a die; on an odd, immediately face a Conflict scene with them or on their behalf and win it to succeed.

Leaving The White Dragon Trond and Biyu walk the nearby streets. Trond sees the cultist who fled from The House of Wondrous Pleasures enter the drug den owned by Okada Tsukasa. Trond and Biyu follow the cultist, an Imperial man, into the dark and smoky building.

They find the cultist who is already smoking his favourite drug. He apologises for ambushing them in the brothel and says that he wants to leave the Tide cult. Trond offers him a bribe of five gold pieces if he will reveal the location of the cultist’s secret shrine. The man appears to be about to accept the money when he glances towards the door to the drug den. His face goes pale when he sees a man in leather armour and wielding a sword enter the door accompanied by five cultists. He says that this man is Yang Fu, an adventurer and Tide cultist brought in from the wilderness to eliminate those cultists who try to leave the cult. If Trond will kill Yang Fu then he will accept the bribe and tell him where the shrine is.

Conflict scene: Okada Tsukasa’s drug den

Eliminate an outside Actor brought in to aid the foe. Face a Fight instead of a check.

Trond and Biyu draw their swords as Yang Fu and the five cultists approach.

Yang Fu has Brute statistics and the other cultists have Thug statistics. Yang Fu and three cultists attack Trond and two cultists attack Biyu.

Biyu is killed by one of the cultists. Trond kills three of the cultists and one flees. But Yang Fu deals him a severe wound and he is taken prisoner by the cultists once again.

Trond: 7 Victory points

Opponents: 5 Victory points

Haicheng: 1 Heat

A roll of 6 on a 1d10 means that the opponents gain an additional Victory point.

Opponents: 6 Victory points

Action scene: the Tide cultists’ shrine

Escape from the shrine. Make a check at +2 difficulty.

When Trond revives he finds that he is bound hand and foot in the place that he was searching for, the secret shrine of the Tide cult. All his gear has been taken, of course. He is in a dark room without windows, in a building which appears to be an abandoned tenement. A cloud of crimson mist hangs over the floor.

Hit points: 2

He can see Yang Fu and seven other cultists in the room. They have their backs to him and are facing a hideous Tide priest who wears a crimson robe. The priest’s eyes glow red and he breathes red mist, and a mass of writhing tentacles emerges from his face. The Tide cultists are chanting and ignoring Trond for the present, though clearly he is intended to be sacrificed very shortly.

Trond struggles to get free of the ropes binding him.

The difficulty of the check is 13. Trond succeeds on the check.

He gets free of the ropes and moves stealthily out of the room. The cultists are preoccupied with their ritual. As he is leaving he hears a scream and turns around to see the priest plunging a dagger into the body of a young woman, bound on a stone altar that he couldn’t see before.

He leaves the building. It is not the same tenement that he explored before but a different building that is entirely abandoned.

Trond: 9 Victory points

Opponents: 6 Victory points

Haicheng: 1 Heat

A roll of 4 on a 1d10 means that the opponents gain an additional Victory point.

Opponents: 7 Victory points

He arrives at Zhang Bai’s workshop just as the goldsmith is closing up for the night. He withdraws 70 gold pieces from the vault.

Money in the vault: 160 gp

Resting at The White Dragon

He returns to The White Dragon and spends all of the next day recuperating. He meets with Niu, who is still recovering from the wound that she received in The House of Wondrous Pleasures. He tells her about being taken captive by the cultists and seeing the cloud of crimson mist and the sacrifice of the young woman in the abandoned tenement. Niu says that the cloud of mist indicates that the cultists are about to open a gate to the Tide. If this happens then Haicheng will be overrun with Tidespawn.

Money: 57 gp, 8 sp and 5 cp

Hit points: 5

The opponents gain a Victory point because Trond is Resting in place of a scene.

Trond: 9 Victory points

Opponents: 8 Victory points

Haicheng: 1 Heat

On the morning after his recuperation he pays for his room and for breakfast and then leaves The White Dragon.

Money: 57 gp and 6 sp

He buys new gear and then returns to The White Dragon for lunch.

Money: 18 gp, 5 sp and 5 cp

Conflict scene: the Hospice of Hesika

Discredit or frame an Actor ally of the foe.

Niu casts the Blessing of Gentle Fortune on Trond and then they leave The White Dragon to go to the guardpost of the city watch where Trond will inform Chen Dawei of the location of the cultists’ shrine. On their way they visit the Hospice of Hesika. One of the priests, an Imperial man, seems eerily familiar to Trond. He realises that he is one of the cultists that he saw in the shrine. No doubt he can use his position in the Hospice to procure sacrificial victims for the cultists.

He tells Niu about the priest and she suggests that they talk to the priestess in charge of the Hospice, a Kueh woman named Sister Yoshiko.

Trond succeeds on the check after I use the Blessing of Gentle Fortune spell to reroll the check.

Trond succeeds in convincing Sister Yoshiko that the priest is a cultist. She orders the guards at the Hospice to seize the priest, who is named Brother Zixin, and take him to the guardpost.

Trond: 10 Victory points

Opponents: 7 Victory points

Haicheng: 1 Heat

Final Action scene: the Tide cultists’ shrine

Trond and Niu arrive at the guardpost of the city watch where Trond informs Chen Dawei of the location of the secret shrine. The city watch captain assembles a detachment of 10 guards to attack the shrine. Niu casts the Blessing of Righteous War on Trond and the guards. Trond leads Niu and the guards to the abandoned tenement building.

Entering the shrine Trond sees that the cloud of crimson mist is thicker now. Ten Tide cultists, including Yang Fu and Noya Shuji, are facing the hideous mutated Tide priest who is preparing to sacrifice a young boy on the altar.

The guards attack the cultists and Niu fights with Yang Fu. She kills him but not before she has been badly wounded.

Niu has been reduced to 1 HD.

The Tide priest flees into another room and Trond follows him. The room appears to be the private chamber of the priest and contains a bed, a table and a chair. The priest drops his sacrificial knife and picks up a gleaming short sword from the table.

The priest has Sorcerer statistics and can cast the spell Seven Small Thunders. His short sword is +1.

Trond kills the priest and tends his wounds.

Hit points: 4

He takes the priest’s short sword which has a gleaming magical blade, a hilt of silver and a grip of blue enamelwork.

Have all the other cultists been killed by the city watch guards? Yes.

The noise of combat from the other room has subsided. Trond quickly searches the priest’s chamber. On the table he finds a cylindrical, thumb-sized vial of white jade inscribed with High Imperial characters.

The vial contains an Invisibility potion.

Beneath the table he finds the priest’s wooden treasure chest.

Is the chest locked? Yes.

The chest is locked but he succeeds in picking the lock. Inside he finds 75 gold pieces and a silver necklace jewelled with yellow-green peridots.

Money: 93 gp, 5 sp and 5 cp

The necklace is worth 5,000 gp.

Entering the shrine he finds that the cloud of crimson mist has begun to dissipate. Haicheng is safe from the Tide, at least for now…

The guards have killed all of the cultists in the shrine. They have also collected all the treasure that was heaped around the altar in tribute to the Tide. Trond helps Niu to tend her wounds and then they return to the guardpost. Chen Dawei thanks Trond for his help in destroying the Tide cult.

Trond has scored 3, a Partial Victory. Although it has been almost destroyed the Tide cult survives in the slums and grows again slowly.

The Heat of Haicheng has returned to 0.

Trond receives one experience point for his adventure. He is now a 2nd level thief. He has 8 maximum hit points. His trait of “Great Stealth” has increased to three points. He has also gained one trait point in a new trait of “Resist the Red Tide.”

Trond returns to The White Dragon for a meal and a bottle of good rice wine and then goes to bed.

Money: 83 gp, 3 sp and 5 cp

Hit points: 5

The next morning he pays for his room and for breakfast and then leaves The White Dragon.

Money: 83 gp and 1 sp

He pays the sage Han Daichi 50 gold pieces for identification of the potion that he found in the priest’s chamber. Daichi tells him that the vial contains an invisibility potion and explains how it works.

Money: 33 gp and 1 sp

He goes to the shop of the fence Bakir al-Halabi, who pays him 600 gold pieces for the silver necklace jewelled with peridots.

He pays Zhang Bai a deposit fee of 60 gold pieces for storage of 540 gold pieces.

Money in the vault: 700 gp

He returns to The White Dragon to rest and to celebrate his victory over the cultists.

Money: 22 gp and 5 sp

 

 

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