Vorin’s Labyrinth

This is a solo dungeon crawl for which I used the following tools:

  • Sophia Brandt’s Miso game, a minimalist solo RPG available for free on her blog.
  • Rory’s Story Cubes (the basic set and the Voyages set).
  • The Dungeon Generator Version 4.1 available for free on the Tabletop Diversions blog (used to generate the physical dungeon during play).
  • Rory’s Story Cubes (the basic set and the Voyages set).
  • The D30 version of DungeonWords from Risus Monkey.

After drawing up the map during play I decided that I would publish the adventure in two or more parts, so the map below includes some areas that were not explored until later.

To generate dungeon contents I rolled three or more story cubes and used the results that I could easily work with. The two cubes below were included in most of the rolls. The monster cube on the left determined that d4 ghouls were present. On the first roll the skull and crossbones cube on the right determined the presence of d12 skeletons, and on the second roll it determined the presence of d12 skeletons and zombies accompanied by the lich Vorin. I also used one or more DungeonWords to further generate dungeon contents as needed.

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The Red Topaz Goddess

My Ruins of the Undercity campaign continues and for the first time one of the characters makes it to second level.

Zoltar the High Priest

Akram, Nameera, Somteva and Zareef return to Cryptopolis to get some sleep. Akram, the holy beggar turned cleric of the Red Goddess, is the first to wake. He goes to the Temple of the Red Goddess. Zoltar, one of the high priests of the Temple, casts a Quest spell and orders him to return to the Undercity at once to retrieve a holy relic for the Temple. The relic is a small statuette of the Red Goddess carved from red topaz, known as the Red Topaz Goddess. A map has been found showing the location of the Red Topaz Goddess in the Undercity.

The Red Topaz Goddess is located in the sixth unexplored room or chamber beyond the grate (49). It is guarded by a random monster.

Akram leaves the Temple to fetch his companions. The party go to Dawd’s Market and the Brishnan Emporium where they buy only the most essential items. They have no time to search for other adventurers to join them. The adventurers then go to the abandoned house near the Temple of the Red Goddess, where there is a stairway leading down into the Undercity.

All characters are moving at a rate of 30′ per turn (exploring movement).

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Return to the Tang Palace

Haicheng region new PNG image

In this Scarlet Heroes dungeon adventure the thief Gong Trond returns to the Tang palace in Haicheng to search for the treasure of Tang Guotin, the cult sorcerer whom he killed in his previous adventure. The cultists who lair in the palace worship Z’ol-Iku, the Immense One of the Deep, an enormous spherical being of tentacles, mouths and eye stalks who dwells in the deep sea. This time, unlike his previous adventure in the Tang palace, Trond will not be hunted by the city watch guards as he is dealing with the cultists with the approval of Magistrate Hao Ying of Haicheng.

Trond is a third level thief with the following traits:

  • Ruin Explorer: 4
  • Great Stealth: 3
  • Friend to the Black Sapphire Tong: 1
  • Resist the Red Tide: 1

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The Cult of Z’ol-Iku

Haicheng region new PNG image

In this Scarlet Heroes adventure the thief Gong Trond attempts to reduce the Heat that he earned in the previous urban adventure in which he killed Cheng Detlef, a wealthy heir and a villainous sorcerer, along with many members of his gang.

Trond is a third level thief with the following traits:

  • Ruin Explorer: 4
  • Great Stealth: 3
  • Friend to the Black Sapphire Tong: 1
  • Resist the Red Tide: 1

This dungeon adventure is set in a palace where Trond has the chance to rescue the captives of a cult. I am using the guidelines for Dungeons with Alarms in the Scarlet Heroes rulebook. Using The Crimson Pandect from Sine Nomine Publishing I roll to randomly generate the deity venerated by the cult. The deity is aquatic, tentacular and deceitful. These traits seem to describe a Lovecraftian monster, so I think up an appropriate name and appearance for the deity.

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The Cave of the Howling Ghosts – Second Expedition

Haicheng region old PNG image

One hex = six miles

In this Scarlet Heroes dungeon adventure the thief Gong Trond continues his exploration of the Cave of the Howling Ghosts. Trond is a second level thief with the following traits:

  1. Ruin Explorer: 3
  2. Great Stealth: 3
  3. Friend to the Black Sapphire Tong: 1
  4. Resist the Red Tide: 1

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