Vorin’s Labyrinth – Final Expedition

The adventurers continue in their quest to find and destroy the lich Vorin, the last of the ancient necromancers, who dwells somewhere in the labyrinth beneath the city of Bromlen. This solo dungeon crawl uses the following tools:

  • Sophia Brandt’s Miso game, a minimalist solo RPG available for free on her blog.
  • The Dungeon Generator Version 4.1 available for free on the Tabletop Diversions blog.
  • Rory’s Story Cubes (the basic set and the Voyages set).
  • The D30 version of DungeonWords from Risus Monkey.

In their previous expedition into the labyrinth the adventurers encountered various perils including the ghoul trees, one of which claimed the life of the warrior woman Ivrith Yedlor. Having enjoyed a safe rest in the house of Drozor Brightstone the wizard, whose laboratory adjoins the labyrinth via a trap door, the adventurers are now accompanied by Drozor who wishes to reclaim a magical scroll that was stolen by Vorin. In addition to Drozor the party comprises:

  • Blanzim, a gnome illusionist.
  • Eshenra Fenlen, an elven woman adept at finding and disarming traps.
  • Lenro, a warrior of the Idsorm who live on the shell of the gigantic sea turtle Ogzura.
  • Odrigrun Greyhall, a dwarven cleric of Otrena the goddess of night.
  • Uda Smallstream, a priestess of Otrena whom the others encountered in the labyrinth.

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Vorin’s Labyrinth – Second Expedition

This is the second part of this solo dungeon crawl in which a party explores the labyrinth of Vorin the lich which lies beneath the city of Bromlen. I used the following tools:

  • Sophia Brandt’s Miso game, a minimalist solo RPG available for free on her blog.
  • The Dungeon Generator Version 4.1 available for free on the Tabletop Diversions blog (used to generate the physical dungeon during play).
  • Rory’s Story Cubes (the basic set and the Voyages set).
  • The D30 version of DungeonWords from Risus Monkey.

The Ghost and Troll inn

The elven woman Eshenra Fenlen returns to The Ghost and Troll where she pays for a fine room. She also buys a long sword. She finds three adventurers to accompany her on a second excursion into the labyrinth. They are:

  • Blanzim, a gnome illusionist. In combat he can cast a spell to create a cone of clashing, whirling colours to stun an opponent, or can create duplicate images of himself as decoys. He can see in the dark and will map the labyrinth. He wields a dagger.
  • Ivrith Yedlor, a warrior woman who wears a chain hauberk and wields a battle axe (a one-handed or two-handed weapon). She will carry a torch in her free hand.
  • Odrigrun Greyhall, a dwarven cleric of Otrena, the goddess of night. He wears banded armour and wields a magical war hammer (a one-handed or two-handed weapon) that is very effective against undead creatures. He can turn undead creatures and cure wounds and disease. He can also see in the dark.

Continue reading “Vorin’s Labyrinth – Second Expedition”

Vorin’s Labyrinth

This is a solo dungeon crawl for which I used the following tools:

  • Sophia Brandt’s Miso game, a minimalist solo RPG available for free on her blog.
  • The Dungeon Generator Version 4.1 available for free on the Tabletop Diversions blog (used to generate the physical dungeon during play).
  • Rory’s Story Cubes (the basic set and the Voyages set).
  • The D30 version of DungeonWords from Risus Monkey.

After drawing up the map during play I decided that I would publish the adventure in two or more parts, so the map below includes some areas that were not explored until later.

To generate dungeon contents I rolled three or more story cubes and used the results that I could easily work with. The two cubes below were included in most of the rolls. The monster cube on the left determined that d4 ghouls were present. On the first roll the skull and crossbones cube on the right determined the presence of d12 skeletons, and on the second roll it determined the presence of d12 skeletons and zombies accompanied by the lich Vorin. I also used one or more DungeonWords to further generate dungeon contents as needed.

SAM_1361.JPG

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Sentha’s Journey – Miso RPG combined with Rory’s Story Cubes

Here is a short adventure played using the basic set of Rory’s Story Cubes and Sophia Brandt’s Miso game, a minimalist solo RPG available for free on her blog.

The Setting and the Heroine

The setting is the Vedren Islands, an archipelago with a temperate climate. Hills and broadleaf forest cover most of the islands.

Sentha is a 15 year old maiden of the Trarg tribe. She lives in the village of Gev on the coast of Krelex Island. Sentha is a powerful swimmer. For many years a swimming festival has been held every summer in Gev. Villagers swim the kilometre between Gev and Swimmer’s Rock. When Sentha competed in the womens’ race this year she won the race and the prize, an amber necklace that she wears. She wears a light tunic belted at the waist that she can swim easily in, and carries a knife.

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