This is a solo adventure played using Swords & Six-Siders, a rules-lite OSR fantasy game that uses a six-sided die for character creation and resolving all actions. Swords & Six-Siders fortunately does not include mundane and time-consuming details such as paying for equipment and accommodation or keeping track of encumbrance. Combats were also quick to resolve compared to most other games that I’ve played.
When I needed an answer to a question while playing I used Sophia Brandt’s Miso game, which is available for free on her blog. Basically, you come up with two or more answers to your question and then roll dice. The die with the highest number provides your answer.
To generate the dungeon randomly during play I used the Dungeon Generator Version 4.1 available for free on the Tabletop Diversions blog. This generator uses playing cards and dice to generate the corridors and chambers of a dungeon. I modified the generator to include caves.
Before starting play I created a set of random tables for monsters, chamber or cave content, traps, and treasure. My table for chamber content was as follows:
- Empty (treasure on a roll of 6).
- Monster (treasure on a roll of 3-6)
- Monster (as above)
- Trap (treasure on a roll of 4-6)
- Unusual (treasure on a roll of 6 unless otherwise suggested by DungeonWords and/or Rory’s Story Cubes)
- Unusual (as above)
If I rolled the result of ‘Unusual’ then I determined the chamber content using Rory’s Story Cubes (the basic set, the Voyages set, and the Mythic set), and the D30 version of DungeonWords from Risus Monkey. Unfortunately the link to Risus Monkey no longer works, but it wouldn’t be too difficult to create your own random tables of dungeon-appropriate words. I will probably do so soon.
Monsters for the adventure were sourced from the Swords & Six-Siders rulebook and from the Monster Listing for Swords & Six-Siders on the Wizardawn website.