The Unknown Catacombs

This is a solo adventure played using Swords & Six-Siders, a rules-lite OSR fantasy game that uses a six-sided die for character creation and resolving all actions. Swords & Six-Siders fortunately does not include mundane and time-consuming details such as paying for equipment and accommodation or keeping track of encumbrance. Combats were also quick to resolve compared to most other games that I’ve played.

When I needed an answer to a question while playing I used Sophia Brandt’s Miso game, which is available for free on her blog. Basically, you come up with two or more answers to your question and then roll dice. The die with the highest number provides your answer.

To generate the dungeon randomly during play I used the Dungeon Generator Version 4.1 available for free on the Tabletop Diversions blog. This generator uses playing cards and dice to generate the corridors and chambers of a dungeon. I modified the generator to include caves.

Before starting play I created a set of random tables for monsters, chamber or cave content, traps, and treasure. My table for chamber content was as follows:

  1. Empty (treasure on a roll of 6).
  2. Monster (treasure on a roll of 3-6)
  3. Monster (as above)
  4. Trap (treasure on a roll of 4-6)
  5. Unusual (treasure on a roll of 6 unless otherwise suggested by DungeonWords and/or Rory’s Story Cubes)
  6. Unusual (as above)

If I rolled the result of ‘Unusual’ then I determined the chamber content using Rory’s Story Cubes (the basic set, the Voyages set, and the Mythic set), and the D30 version of DungeonWords from Risus Monkey. Unfortunately the link to Risus Monkey no longer works, but it wouldn’t be too difficult to create your own random tables of dungeon-appropriate words. I will probably do so soon.

Monsters for the adventure were sourced from the Swords & Six-Siders rulebook and from the Monster Listing for Swords & Six-Siders on the Wizardawn website.

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The Cave of Darkness and Death

I’ve returned to my Ruins of the Undercity campaign. Arwa the fighter and Yusri the thief, both second level adventurers, were the only survivors of the previous expedition; all the other members of the party were killed by giant carnivorous flies.

Onzir the travelling peddler

Arwa and Yusri are going around the khiva shops of Cryptopolis, searching for other adventurers to join them for another expedition into the Undercity. They meet the travelling peddler Onzir, who is selling potions and scrolls. Yusri buys a treasure map from him for 200 gold pieces.

The treasure is hidden in the eighteenth unexplored room or chamber of the Undercity. The value of the treasure is 19,000 gp.

Afterwards Arwa and Yusri continue searching the khiva shops but are only able to find one other adventurer to join them for another expedition into the Undercity.

Kareema

Kareema formerly worked making rope in the House of the Roper. She is now an adventuring cleric of the Red Goddess and an experienced explorer of the Undercity. Her previous party was wiped out by gibberlings, with the exception of herself. She wields a magical mace (+1) and will be the mapper for the party. She can cast the spells Cure Light Wounds and Command.

Kareema is a second level cleric.

Retainers

Arwa then spends two more days searching for retainers to join the party.

No events or encounters rolled.

Six men-at-arms are available.

Four veterans are available.

Five nomads are available.

Two elves are available.

Two scoundrels are available.

She succeeds in hiring two veteran fighters named Tareef and Zoltar, and an elven woman named Taenya (her spell is Charm Person). All will be given a full share of any treasure found.

Tareef has a morale bonus of +1 for the adventure’s duration.

The Undercity

The party go to the abandoned house near the Temple of the Red Goddess, where there is a staircase leading down into the Undercity. Arwa lights a torch and they descend the steps.

Arwa has an Armour Class of 3 as she is hanging her shield on her back to carry the torch.

All characters are moving at a rate of 30′ per turn (exploring movement).

SAM_1331

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Lair of the Centipede Women

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This is a solo Scarlet Heroes dungeon adventure in which Yao Meihui explores the Cave of the Howling Ghosts in the Altgrimmr Mountains. Previously the Cave was partially explored by Gong Trond in The Cave of the Howling Ghosts and The Cave of the Howling Ghosts – Second Expedition.

I think that this is the best Scarlet Heroes adventure I’ve ever played and I hope that you like it too.

Meihui is a third level fighter with the following traits:

  • Assassin: 3
  • Fleet-footed: 1
  • Quick Reflexes: 1
  • Friend to the Ghost Mountain Bandits: 1
  • Renowned in the Altgrimmr Mountains: 1

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The Academy of Fa al-Tabari

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This is a solo Scarlet Heroes dungeon adventure in which Yao Meihui explores the ruined mage school in the Altgrimmr Mountains known as the Academy of Fa al-Tabari. The first four rooms of this dungeon were previously explored by Du Renshu (see The Ruined Mage School).

Meihui is a third level fighter with the following traits:

  • Assassin: 3
  • Fleet-footed: 1
  • Quick Reflexes: 1
  • Friend to the Ghost Mountain Bandits: 1
  • Renowned in the Altgrimmr Mountains: 1

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The Red Tide in Haicheng

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This Scarlet Heroes urban adventure follows on from The Secret Shrine, a previous urban adventure in which my thief character Gong Trond failed to completely destroy a Tide cult in the slums of Haicheng. Gong Trond was killed by cat-people on the island of Tanguyan, so my new character Yao Meihui will deal with an outbreak of Tidespawn monsters in this adventure.

Meihui is a second level fighter with the following traits:

  • Assassin: 3
  • Fleet-footed: 1
  • Quick Reflexes: 1
  • Friend to the Ghost Mountain Bandits: 1

Continue reading “The Red Tide in Haicheng”